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Thread Statistics | Show CCP posts - 14 post(s) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1137
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Posted - 2013.04.08 17:14:00 -
[1] - Quote
Liang Nuren wrote:CCP Rise wrote:... Tempest +60 sig radius Typhoon +30 sig radius
I'm curious how you justify nerfing the Tempest and Typhoon that hard? -Liang Ed: Also, the new Typhoon 100% obsoletes the old Raven for mission running. Not that I ever run missions, but it's still something worth considering. :)
This. Minmatar ships are supposed to be smaller then the sig resolution of same class weapons. Thi seems to be getting thrown out as we go along. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1140
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Posted - 2013.04.08 18:40:00 -
[2] - Quote
Sokkolf wrote:Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125?
It was dropped from 125/175 to 100/100. Pretty Harsh. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1147
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Posted - 2013.04.09 10:30:00 -
[3] - Quote
If you are going to **** on the Typhoon you may as well be bold and decisive about it. An Armor tanking Raven is silly. It also doesn't fit into the Breacher - Cyclone - ?? lineup at all. I'd make the Phoon a 8-6-6 layout with a launcher ROF bonus and the shield boost bonus. You can leave the navy issue Phoon alone to satisfy us on the backend.
Give the Maelstrom an optimal or tracking bonus. This along with its ROF bonus would cement it as an arty platform/ fleet vessel.
The Tempest is actually decent now. I don't like the sig increase, but it's EHP has been brought up to Maelstrom levels. It's fitting grid got a significant increase. While it has 10 effective turrets compared to the Mael's 10.66, it also has two extra highs that can fit unbonused torp launchers or heavy neuts. It can armor or shield tank. It IS quintessential Minmatar. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1152
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Posted - 2013.04.11 05:19:00 -
[4] - Quote
The Typhoon is probably - or rather was - one of the most wild ships you could fly. You had three different weapon systems to choose from. There were so many different ways to fit it:
Hospital 'Phoon - RR configuration. Out of favor for a while now. You fell back on one high slot weapon system and your drones. Neut 'Phoon - Same as above but with Neuts. Disco 'Phoon - Smartbombing for everyone! Nano 'Phoon - Make it go fast! Brick 'Phoon - Weapons in all the high slots, as many plates as you could fit in the lows.
Torps - good damage against same size ships. AC - Put a TC in the mid and 650s would rake cruiser sized ships quite well.
One of my favorite fits to this day for the ship was: High: 650mm II x 4 Torp Arbalest Launcher x 4 Mid: 100MN MWD Tracking Computer II Fleeting Propulsion Inhibitor Faint Epsilon Warp Scrambler Low: DC II EANM II x 2 1600mm Rolled Tungsten x 4 Rigs: Trimark x 3
Drones - Ogres II x 5, one flight each of Warrior II and Hobs II
The ship approached 1km/s (1390m/s overheated), had 160k EHP, and pushed 1k DPS even without any damage modules. On top of that - 320m sig radius.
I'm sad about this ship because I'm being told that it needs to be flown 'this way' and most of the other options are being stripped from it. There will be no drone bay to fall back upon. You only get one bonused weapon system. There are other ships that do the neut or RR thing better. All in all it will be a very predictable ship when you see it out in the field. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1157
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Posted - 2013.04.12 20:00:00 -
[5] - Quote
@ Prom
The Tempest actually hits that bar you set:
Updated Traditional Setup: (takes increased PG into account)
High: 800mm II x 6 Heavy Unstable Fluctuator x 2 Mid: Prototype 100 MN MWD Heavy Electrochemical Cap Booster TC II Fleeting Propulsion Inhibitor Warp Disruptor II Low: 1600 Rolled Tungsten X 2 EANM II DC II Gyro II x 2 Rigs: Armor explosive Trimark x 2 Drones: Flight of Valkeries and warriors
861 DPS - 970 overheated. If the OH number is not legit in your eyes you can strip off the Neuts and slap on two 'Malkuth Torp Launchers on it. Your DPS range becomes 969-1098.
EHP prebuff is 97.8k EHP. The Tempest is gaining 1089 to its base armor and will easily hit that 110-120k EHP number.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1162
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Posted - 2013.04.13 19:17:00 -
[6] - Quote
Skirmish links will lower the sig radius further. Halo implants (hi low sec!) will do the same. With both - that Typhoon and Tempest will actually sit at 165m and 180m respectively. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1164
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Posted - 2013.04.13 22:02:00 -
[7] - Quote
I have been dusting off some old fits on the Tempest (while at work... hehehe) and checking it out with the new PG. Some quick observations-
The shield buffered Tempest comes up at LEAST 20k EHP short vs. a similarly fitted Maelstrom. A pure gank Tempest (800 AC, Torps, flight of Valkyries, gyro x 3) will do 1200 DPS normal and 1300 overheated. There is no arty fit for the Tempest that justifies it over the Mael.
Here is the thing- The Maelstrom is your go to for Projectiles - arty in particular- and shield tanking. The Typhoon has great speed, torp DPS, and armor tanking to offer. The Tempest offers unpredictability and utility. It's pretty clear that many don't regard that as enough.
I'll keep this real simple. Rather then mess with slots, bonuses, or HP- change the drone bay. Increase it to at least 125m^3. This will let armor tankers pad their DPS a bit. It would give shield tankers a bit more firepower to justify the lack of EHP compared to the Mael. Lastly it gives - get this - utility to the last Swiss Army knife BS in the Minmatar That is all. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.13 23:19:00 -
[8] - Quote
Prometheus Exenthal wrote:For starters, I get the vibe that only the drone races are getting 5 heavies now. There are no Minmatar or Caldari spec ships that can run then (not including faction). I don't think an extra 100dps (maximum) from 5 heavies would make as big a difference as you'd think, and 4 unbonused heavies are barely a gain over a 221 configuration. The ships weakness is in tanking potential. Sunuva Gunn wrote:Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something? The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps.
If a ship has a 75m^3 drone bay I'm usually going to go with a flight of mediums and a flight of lights. You're right with 100 DPS overall - but I value being practical - mediums for dps and lights for frigate defense.
Let me throw a fit at you for giggles:
Tempest -
High: 650mm II x 6 - short range faction Malkuth Torpedo Launcher x 2 - faction Mid: Prototype 100MN MWD Heavy Cap Booster II Fleeting Propulsion Inhibitor x 2 Faint Epsilon Warp Scrambler Low: Internal Force Field Array EANM II LAAR LAR II Gyro II Rigs: Large Armor Nano Pump x 2 Large Armor Nanobot Accelerator
Drones - Flight of Valkyries and flight of Warriors
The active tank reps 858 unheated and 1110 overheated. The DPS is only 830 unheated though - 927 OH. Needless to say that's low for a BS. If the Tempest were to have a larger dronebay -125m^3 - I'd for this example load up sentries in the form of Gardes. My outgoing DPS is now 1001 normal and 1098 OH. A larger dronebay makes the ship. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1164
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Posted - 2013.04.14 05:01:00 -
[9] - Quote
Poppazzard wrote:I LOVE EVE and I chose to play a race (Minmatar) because they do guns and fire lumps of metal around the sky.
Stop levelling the playing field..... If I want to shoot missiles I'll train and buy Caldari Already feeling aggrieved at the loss of my Cyclone AC fit mini beast
Soon the only reason to choose a race on a new character will be the colour scheme of the ships ! Bah humbug
I'm not saying tweaks and squeaks aren't needed to maintain a balanced game but if you remove individuality of the race why have them :P
It's been a very long time since it could be said with a straight face. Welcome to Minmatar. We're Eve on hard mode. You have to train everything. We armor tank and shield tank. We shoot projectiles, missiles, and have decent sized drone bays to boot. Didn't you notice all the utility highs on the Minmatar ships are also missile slots? Now that the other races are being brought up you actually have more of a decision as to what you put in those slots.
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Zarnak Wulf
In Exile. Imperial Outlaws.
1166
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Posted - 2013.04.14 14:54:00 -
[10] - Quote
Pattern Clarc wrote:Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
I could get behind this. I still would like a 125/125 dronebay.  |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1167
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Posted - 2013.04.15 04:46:00 -
[11] - Quote
There is a few points to be made in support of a 7-6-6 Tempest. It bears some consideration. There have been some pretty decent suggestions to improve the Tempest and I also hope someone from CCP realizes the ship needs some help.
As I said earlier - there is no real reason to fit an Artillery Tempest over a Artillery Maelstrom. If you go artillery and shield you end up with a tank 20k EHP less then the Mael and end up with 11.5k alpha compared to the Mael's 12k. You can get a little more range with two Tracking Enhancers vs. The Maelstrom's one. You can also shoot and scoot quite a bit faster. A sixth mid would allow that 20k EHP gap to close perhaps enough to think about running a shield artillery Pest.
An Armor artillery Pest is much more interesting though. You could fill the mids with your mix of sensor boosters and tracking computers after the MWD. The lows and rigs would look like:
Low: 1600mm Plate II EANM II x 2 DC II Gyro II x 2 Rigs: LACR Trimark x 2
You only do 10k alpha compared to 12k for the Mael, but lock a hell of a lot faster and have much more control over range and tracking. That is a very distinct and unique benefit.
An Armor AC Pest would also be very interesting. I typically run a MWD, Heavy Cap Booster, Tracking Computer, Web, and Point. What would I do with another mid? Second Web. Second Tracking Computer. Maybe a scramble and long point combination. MWD + MJD combination. Maybe a large cap battery or target lock breaker....  ... nah. They still suck. 
With regards to some of the protests to a 7-6-6 Tempest:
Among other things we can discuss the fitting grid this Pest would need. It would no longer have eight high slots so I doubt it would need a 500 PG increase. I'd happily trade that in for a CPU increase instead. E-war is also annoying and I won't even try to argue that individuals won't go crazy with it on those mids. This isn't frigate combat though. It is very unlikely you will get a 1v1 in a BS. The more numbers involved the less useful that ewar is going to be.
And even if it's small group and the ewar is effective, so what? This ship struggles to get 110k EHP or break 1k DPS. Other races' BS easily hit those numbers and beyond. The Tempest needs some kind of equalizer and being a wild card is it.
Last point - people will bemoan the dual neuts. They were very effective in shutting down bad guys - especially in small ships. I would suggest that one heavy neut backed by dual webs and a tracking computer will still be horribly effective against small ships. And in the words of Forest Gump - that's all I have to say about that. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1172
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Posted - 2013.04.15 17:37:00 -
[12] - Quote
The Mael is pretty unflexible. You get:
Buffer shield or Active shield. It's also kind of slow to run AC. (but you can...) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1173
|
Posted - 2013.04.16 02:00:00 -
[13] - Quote
Pattern Clarc wrote:On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation.
They completely skipped over Minmatar at the beginning when discussing the BS changes. Over half way done - still listening. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1175
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Posted - 2013.04.18 01:54:00 -
[14] - Quote
Rebecha Pucontis wrote:Was just thinking of how the new ship progression would work, and I think it would be great for Rise to model any further tweaks to the Tempest on being the bigger brother to the Hurricane.
Right now the Tempest is already a lot of the old hurricane we all loved and also the current navy issue one which is being returned. They both have the two utility high slots, great projectile damage application, ability to be shield or armour tanked, and also the ability to be auto or artillery fit.
I think if we can get a sort of bigger brother version to the hurricane then that will make a lot of sense and will become a ship which everyone will really love.
That way we could have a missile and drone line of ships, and then a fast attack projectile line of ships.
Breacher > Talwar > Bellicose > Cyclone > Typhoon
Rifter > Thrasher > Stabber > Hurricane > Tempest
That would make a lot of sense if the ship progression went something like that.
Not exactly. There are or will be two missile ship lines:
Breacher - Talwar - Cyclone - Typhoon.
The Talwar and Typhoon are odd balls in this line-up. The Typhoon would be a shield booster if it followed the path exactly.
The next missile line is the ewar line. Vigil - Bellicose. The Hyena, Rapier, and Huginn should eventually fit here.
The projectile line I would have the Rupture rather then the Stabber in that lineup. Fast attack is more:
Slasher - Stabber - Vagabond |

Zarnak Wulf
In Exile. Imperial Outlaws.
1180
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Posted - 2013.04.23 13:16:00 -
[15] - Quote
Galphii wrote:Although I appreciate that the matari battleships were in pretty good shape to begin with, I was thinking this might be a better way to arrange them.
Maelstrom:
Artillery and long range specialist - the thinking here is if it's at range, it doesn't need the shield boost bonus.
Minmatar Battleship Skill Bonuses: 10% bonus to Large Projectile Turret tracking speed +5% bonus to Large Projectile Turret damage
Tempest:
Kiting ship, a BS sized Stabber.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large projectile turret falloff
Typhoon
Close range heavy shield boost torpedo specialist. It's up close and is very much in the vein of the Breacher.
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire +7.5% bonus to Shield Boost Amount
This is how they should have done it. I don't agree with your vision for the Tempest but- no one agrees on that ship! . The frigates and cruisers they changed were easy because no one was using them. The battleships are used and have their fan clubs. As a result CCP is tip-toeing rather then making sweeping changes that would make the BS lines a more natural progression. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1180
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Posted - 2013.04.23 19:31:00 -
[16] - Quote
It isn't too hard to rearrange a Typhoon to shield tank or to give it the fittings to fit X-LASB. 7-7-5 or 7-6-6 are the only options. But a Typhoon vs Raven comparison would be tank vs range. - as it is in comparisons with other ship classes between the two races. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1180
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Posted - 2013.04.23 21:31:00 -
[17] - Quote
Typhoon - Rate of fire + shield boost Raven - Rate of fire + velocity.
You seem to be implying that I support a shield boosted Typhoon with a ROF bonus AND an explosion velocity bonus. Hum. No. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1209
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Posted - 2013.05.11 03:08:00 -
[18] - Quote
I managed to hop onto the test server the past couple of days. They Typhoon is very nice:
High: Torpedo II x 6 Heavy Unstable Fluctuator Mid: 100MN Prototype MWD Medium Cap Booster II Fleeting Propulsion Inhibitor x 2 Faint Epsilon Warp Scrambler Low: 1600mm II x 3 1600mm Rolled Tungsten EANM II ANP II DC II Rigs: Trimarks x 3
With four Ogres it does 800 DPS before overheating and has a massive buffer tank. It will still get up to 1km/s.
The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1209
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Posted - 2013.05.13 02:48:00 -
[19] - Quote
1) The first Tempest active tank I tried had capacitor issues even with capless weapons and a heavy cap booster. One Heavy Neut was enough to shut it down fast. As the Tempest had zero room for fitting a second cap booster I was left scratching my head a bit. I finally tried this VERY unorthodox fit on SISI:
High: Dual 650mm II x 6 Upgraded Malkuth Torpedo Launcher x 2 Mid: 100MN Prototype MWD Heavy Cap Booster II Large Cap Battery II Fleeting Propulsion Inhibitor Faint Warp Disruptor Low: LAR II Gyro II Adaptive Nano Plating II x 2 (would use Coreli C-Type on TQ) DC II LAAR Rigs: Large Auxilliary Nano Pump x 2 Large Semiconductor Memory Cell
Drones - Ogre II x 2, Hammerhead II x 2, Hob II
Stats: 7108 Capacitor with Neut resistance. 901 DPS w/o implants. Overheats to 1000 DPS. (961 DPS to 1077 DPS with damage implants) 942 DPS tank for a minute and sixteen seconds.
With this fit I killed a Maelstrom. I beat the snot out of a fleet issue Typhoon - he escaped with a MJD. I took a Vindicator to 25% armor. I was beat by two different Hyperions. The ship is really on the razor's edge of balance IMHO. The DPS is just shy of what it needs to be to be truly competitive. I run around TQ with a 905 surgical strike and a 1005 projectile damage implant - most people don't. A 125/125 drone bay would really make the ship. (The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1209
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Posted - 2013.05.13 02:52:00 -
[20] - Quote
Fleet Tempest attempt:
High: 1400mm II x 6 Cruise Launcher II x 6 Mid: MWD or MJD Sensor Booster II x 2 TC II x 2 Low: Gyro II x 2 DC II EANM II 1600mm Plate II Rigs: Ancillary Current Router x 2 Explosive Armor Rig |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1216
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Posted - 2013.05.17 00:47:00 -
[21] - Quote
I like the 7-6-6 slot layout idea. I would increase the drone bay to 125/125 to give the ship the extra oomph it needs. The reason why is as follows-
As it stands right now - the Maelstrom has 10.66 effective turrets. The Tempest has 10 effective turrets and two unbonused launchers. If you fit for pure gank (two torp launchers) the Tempest can do slightly more damage. That advantage is lost though once you pull drone bays into the equation. Shield gank Tempest vs gank Mael with close range faction - 1141 DPS to 1131 DPS. That is not worth a BC level Micky Mouse tank to achieve. If you armor tank the Tempest using five of the low slots- pretty normal fare- your DPS drops to 901 as you only can fit one Gyro.
Increasing the drone bay by 50 would give the Tempest about 100 more DPS. This would be offset a bit by the loss of one of the launcher slots (about 50 DPS) going to a mid. The shield Tempest would get 1150-1200 DPS depending on neut vs launcher. The shield Tempest would have a better tank as well. The armor tempest would get 900- 950 DPS based on same question but would also have six mids to play with.
The Tempests' bonuses are fine. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1217
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Posted - 2013.05.17 20:00:00 -
[22] - Quote
Sigh. What is the expectation? Shield Tempest in the Cane style? If you slap a MWD on a BS - it takes at least three cycles to get up to speed. The capacitor will only tolerate a minute and forty seconds with it on. When it takes close to 30 seconds to get up to speed - this isn't something you can pulse. If you need to go further then 50km and you don't have a cap booster - you're sunk. The Hurricane can pull it off because it has a jumbo sized capacitor to run cruiser modules. The Tempest doesn't get that perk. So again- what is the expectation?
Mids: MWD Cap booster LSE Adaptive or second LSE Point
Insert hysterical laughing here.  |

Zarnak Wulf
In Exile. Imperial Outlaws.
1218
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Posted - 2013.05.19 15:27:00 -
[23] - Quote
LOLTempest:
AC Fits-
Active Armor- 650s plus Torps. You can tank most of one BS's damage or multiple small ships' while putting out 900ish DPS before overheating. Lowsec toy. Buffer Armor - 800s plus torps or neuts. Your choice of mediocre tank + anemic DPS or sad tank and mediocre DPS. Buffer Shield - 800s plus torps or neuts. I would only run this in a gang with dedicated tackle. MWD, Cap booster, and three mids and all rigs dedicated to tank as well as a suitcase. Good luck with making this a fleet doctrine.
Arty Fits- The problem is ease of play. The Tempest gets only half a turret less alpha then the Mael. But you need to train Minmatar BS to level 5 to achieve that. Fitting Cruise in the two utility slots is possible - but very lol in a fleet setting.
Armor Variant: Pro: TC will have more range potential and you can fit two of them. Con: To get max gank your sad tank will consist of a 1600mm plate, one EANM, and a suitcase - plus two trimarks. Less Alpha then Mael.
Shield Variant: Pro: Fast and nimble. More tank at least then a Tornado. You can still get more range then a Mael with two TE. Con: Less tank and alpha then the Mael. And where can we squeeze in a sensor booster? |

Zarnak Wulf
In Exile. Imperial Outlaws.
1218
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Posted - 2013.05.19 17:58:00 -
[24] - Quote
Kagura Nikon wrote:
Lol tank most battleship dps? You realize almsot ANY battleship will tank MORE while dealing same DPS? Check the Hyperion and see how your fancy active armor tempest is useful... or even the megatron.
Tempest is a FAIL ship that is used only because looks cool.
Active tank or buffer tank? Because most BS have a very weak capacitor to run a LAAR and a LAR2 plus guns. The Tempest can pull it off with some cap mods that are outside the norm. Also - HG Halos plus damage implants. 180 sig radius with Skirmish boosts.... that will mitigate a hell of a lot of incoming damage. Like I said - lowsec toy.
Don't get me wrong - I agree with you that the ship in most scenarios is inferior. I'll probably use it just b/c people will underestimate it and engage. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1222
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Posted - 2013.05.21 16:49:00 -
[25] - Quote
Anabella Rella wrote:Looks like it's time for me to get training for those T2 large blasters, rails and lasers or, buy a stack of Typhoons. 
The writing was on the wall over 15 months ago. I have all my large weapon specializations to 4 and all my racial BS to 5. R.I.P. Tempest. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1224
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Posted - 2013.05.22 15:08:00 -
[26] - Quote
For ***** and giggles can someone crunch the following using the new Tempest numbers and give me the EHP as well as the MWD speed both overheated and regular? I'm stuck at work.
High: 800mm II x 6 Heavy Unstable Fluctuator x 2 Mid: 100MN Prototype MWD Heavy Cap Booster II LSE II x 2 Adaptive Invuln II Low: Gyro II x 3 DC II OD II Nano II Rigs: Shield EM Shield Extender x 2 |

Zarnak Wulf
In Exile. Imperial Outlaws.
1226
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Posted - 2013.05.23 21:04:00 -
[27] - Quote
Sunuva Gunn wrote:Kagura Nikon wrote: Are you the only one that did not see that they already announced navy battleship changes several days ago?
It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot? Looks like I'll be canceling after all :/ Edit: Accounts canceled. I may be a drama queen, but I'm true to my word.
The Fleet Issue Phoon is having it's 25% rate of fire bonus for turrets and launchers increased to 37.5%. Much of what I read in the Navy BS Thread is people voicing their fears that it is overpowered now. It traded that low for a mid. I can get over 1k DPS out of it without touching a damage mod and over 200k EHP with 'only' seven low slots. If that ships is making you quit Eve then no amount of logic or reasoning is going to pursuade you I'm afraid.
I can't tell you the last time I saw a Typhoon on TQ. Whatever PVP niche it filled would have been destroyed by the new Armageddon. And honestly no matter what decisions CCP makes someone is going to disagree. They could announce beneficial changes to EAFs, a class no one flies, and some special snowflake will scream about their sentinel. I are nothing so earth shattering or insurmountable in these changes that I'd quit. Good luck finding anything remotely close to Eve out there. |
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